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glmark2

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sudo lspci -vnn |grep VGA -A 10
00:02.0 VGA compatible controller [0300]: Intel Corporation Core Processor Integrated Graphics Controller [8086:0046] (rev 02) (prog-if 00 [VGA controller])
Subsystem: Hewlett-Packard Company Device [103c:7008]
Flags: bus master, fast devsel, latency 0, IRQ 46
Memory at d0000000 (64-bit, non-prefetchable) [size=4M]
Memory at c0000000 (64-bit, prefetchable) [size=256M]
I/O ports at 5050 [size=8]
Expansion ROM at [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [d0] Power Management version 2
Capabilities: [a4] PCI Advanced Features
Kernel driver in use: i915

sudo glmark2
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ironlake Mobile
GL_VERSION: 2.1 Mesa 10.3.2
=======================================================
[build] use-vbo=false: FPS: 115 FrameTime: 8.696 ms
[build] use-vbo=true: FPS: 261 FrameTime: 3.831 ms
[texture] texture-filter=nearest: FPS: 423 FrameTime: 2.364 ms
[texture] texture-filter=linear: FPS: 428 FrameTime: 2.336 ms
[texture] texture-filter=mipmap: FPS: 422 FrameTime: 2.370 ms
[shading] shading=gouraud: FPS: 276 FrameTime: 3.623 ms
[shading] shading=blinn-phong-inf: FPS: 315 FrameTime: 3.175 ms
[shading] shading=phong: FPS: 240 FrameTime: 4.167 ms
[shading] shading=cel: FPS: 219 FrameTime: 4.566 ms
[bump] bump-render=high-poly: FPS: 165 FrameTime: 6.061 ms
[bump] bump-render=normals: FPS: 437 FrameTime: 2.288 ms
[bump] bump-render=height: FPS: 338 FrameTime: 2.959 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 252 FrameTime: 3.968 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 100 FrameTime: 10.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 375 FrameTime: 2.667 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 140 FrameTime: 7.143 ms
[desktop] effect=shadow:windows=4: FPS: 238 FrameTime: 4.202 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 61 FrameTime: 16.393 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 47 FrameTime: 21.277 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
[ideas] speed=duration: FPS: 191 FrameTime: 5.236 ms
[jellyfish] : FPS: 209 FrameTime: 4.785 ms
[terrain] : FPS: 19 FrameTime: 52.632 ms
[shadow] : FPS: 198 FrameTime: 5.051 ms
[refract] : FPS: 39 FrameTime: 25.641 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 450 FrameTime: 2.222 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 366 FrameTime: 2.732 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 464 FrameTime: 2.155 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 465 FrameTime: 2.151 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 401 FrameTime: 2.494 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 450 FrameTime: 2.222 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 450 FrameTime: 2.222 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 311 FrameTime: 3.215 ms
=======================================================
glmark2 Score: 270
=======================================================

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Written by azimout

01/03/2015 at 21:57

Posted in Uncategorized

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